Starting Weapon: Longsword
Abilities: Delaying Strike, Pursuit Stance, Hawk Dive, Counter Stance, Sweeping Slash, Strength in Numbers
Aptitude: Has balanced offensive and defensive stats. He can lead a charge, but should have a supporter nearby.
How to recruit: Available from the start.
Starting Weapon: Cane Sword
Abilities: Raging Beast, Bulwark, Bird of Prey, Now…!, Initial TP+, Twofold Turn
Aptitude:
How to recruit: Available from the start.
Starting Weapon: Tome of Fire
Abilities: Blessing of Fire, Scorch, Flame Shield, Blazing Chains, Fire Eater, Pillars of Fire.
Aptitude:
How to recruit: Win “Beset by Brigands” battle.
Starting Weapon: Rod
Abilities: Cure Wounds, For Those in Need, Haste, Sanctuary, Heal what Ails You, Mend Wounds
Aptitude:
How to recruit: Win “Beset by Brigands” battle.
Starting Weapon: Lance
Abilities: Knight’s Bane, Double Thrust, Rush, Opportune Attack, Pushback, Flash of Steel
Aptitude:
How to recruit: Get to the “To Arms, Brave Warriors” battle in Chapter 2.
Starting Weapon: Shortbow
Abilities: Hawk’s Bane, Binding Arrow, Fell Swoop, Shadowstitching Arrow, A Rise in Range, Focus
Aptitude:
How to recruit: Get to the battle in Chapter 2 called, “To Arms, Brave Warriors.”
Starting Weapon: Kite Shield
Abilities: Provoke, Sprint, Steelback, Ram Foe, Physical Counter, On the Attack
Aptitude:
How to recruit: Get to the battle in Chapter 1 called “A Young Hawk Soars.”
Starting Weapon: Iron Dagger
Abilities: Act Twice, Throw Poison, Take Cover, Surmount, Slumber Stab, Remain and Recover
Aptitude:
How to recruit: Get to the battle in Chapter 1 called “A Young Hawk Soars.”
Starting Weapon: Tome of Ice
Abilities: Blessing of ICe, Icy Breath, Frosty Fetters, Wall of Ice
Aptitude:
How to recruit: Get to Part 2 of the Chapter 3 battle called “Apprehending the Rebels” after taking the Hyzante Route.
Starting Weapon: Longbow
Abilities: Straight Shot, Steel Trap, Fight or Flight, Thrill of the Hunt
Aptitude:
How to recruit: Get to Part 2 of the Chapter 3 battle called “Subduing the Smugglers” after taking the Aesfrosti Route.
Starting Weapon: Six-edged Staff
Abilities: Knight’s Bane, Be Brave, Cleave, Trekking for TP, Pushback, Desperate Defense, Up and Up
Aptitudes: Heals alies within range and heals herself and an ally whenever she performs a follow-up attack.
How to recruit: Serenoa must have acquired the required Conviction Requirements points of 275 Utility and 110 Liberty.
Starting Weapon: Curved Blade
Abilities: Moment of Truth, Not on My Watch, K.O. TP+, Finish Them!, TP Barrier, Best Regards, Inheritor
Aptitude: Grants TP to allies and lowers enemy TP.
How to recruit: Serenoa must have acquired the 275 Morality and 110 Utility Conviction Requirements points.
Starting Weapon: Hammer
Abilities: Spring Trap, Ladder, Constricting Net, Ensnaring the Enemy, Slumber Strike, Ladder II, Hale and Hearty
Aptitude: Places ladders to make shortcuts and sets both traps and automatic turrets.
How to recruit: Serenoa must have acquired the required 275 Morality Conviction Requirements points.
Starting Weapon: Oak Rod
Abilities: Whirlwind, Sanctuary, Icy Breath, Spark, Pierce Defenses, Scorch, Extending Your Reach
Aptitude: Casts spells of every element and can change enemies’ orientation using wind magic.
How to recruit: Serenoa must have acquired 110 Morality and 275 Liberty Conviction Requirements points.
Starting Weapon: Knife
Abilities: HD Physick, Double Items, Long Toss, Poison Pellet, Fast-Acting Medication, TP Physick, Lady Luck
Aptitude: Increases potency of healing items and can use items twice in one turn.
How to recruit: Serenoa must have acquired 500 Morality and 400 Liberty Conviction Requirements points.
Starting Weapon: Whip
Abilities: Charm, Ruffle Feathers, Lucky Find, Inciting Whispers, Brute Force, Treasure and HP, Endless Speech
Aptitude: Can infuriate foes or tempt them to defecting. Also collects an extra bit of coin along with spoils.
How to recruit: Serenoa must have acquired the required Conviction Requirements points of 400 Utility.
Starting Weapon: Spirit Master
Abilities: Rite of Lightning, Rite of Wind, Accursed Strike, Rite of Rain, Rite of Tempests, Pierce Defenses, Rite of Luck
Aptitude: Excels at wind and lightning magic. Also can summon rainstorms and tempests to turn the tide of battle.
How to recruit: Serenoa must have acquired 400 Utility and 500 Liberty Conviction Requirements points.
Starting Weapon: Bow of Serenity I
Abilities: Edged Arrow, Sniper, Arrow Spray, Second Sight, Sticky Arrow, Inescapable Arrow, A Swift End
Aptitude: Deals more damage to distant enemies and his bow has increased range.
How to recruit: Serenoa must have acquired 400 Morality and 500 Utility Conviction Requirements points.
Starting Weapon: Unknown
Abilities: Unknown
Aptitude: Unknown
How to recruit: Serenoa must have acquired the required Conviction Requirements points of 1,050 Utility and 750 Liberty.
Starting Weapon: Unknown
Abilities: Unknown
Aptitude: Unknown
How to recruit: Serenoa must have acquired 1,050 Morality and 750 Utiilty Conviction Requirements points.
Starting Weapon: Unknown
Abilities: Unknown
Aptitude: Unknown
How to recruit: Serenoa must have acquired 1,600 Morality Conviction Requirements points.
Starting Weapon: Unknown
Abilities: Unknown
Aptitude: Unknown
How to recruit: Serenoa must have acquired 1,600 Liberty Conviction Requirements points.
Starting Weapon: Unknown
Abilities: Unknown
Aptitude: Unknown
How to recruit: Serenoa must have acquired 1,600 Utility Conviction Requirements points.
Starting Weapon: Racquet
Abilities: Item Launcher, Decoy, Intensive Items, Ball Toss, Illusion Vanished, Switch Places
Aptitude: Increases the range of offensive items and can summon a decoy of herself.
How to recruit: Serenoa must have acquired the required Conviction Requirements points of 450 Liberty.
Starting Weapon: Shadow Fan
Abilities: Green Mist, Blue Night, Instinct, Moon Jump, Heart Stealer, Evade Detection, Stardust
Aptitude: Inflicts a variety of status ailments on foes and slips between enemy units.
How to recruit: If you choose to return to Wolffort in Chapter 15, she’ll join your party.
Starting Weapon: Silver Rod
Abilities: Regen, Heal, Rest and Recover TP, Healing Region, Helping Hand, Elude, Self-Sacrifice
Aptitude: Can perform a variety of powerful healing spells, but some require a sacrifice.
How to recruit: Choose to go with Roland in Chapter 15 to add her to your party.
Starting Weapon: Unknown
Abilities: Unknown
Aptitude: Unknown
How to recruit: Serenoa must have acquired the required Conviction Requirements points, but we don’t know what they are at present.
Starting Weapon: Thief’s Cudgel
Abilities: Backward Toss, Steelback, On Your Guard, Impeding Strike, Mug, Fortuitous, Trial by Fire
Aptitude: Deals damage when picking pockets and has powerful offensive abilities.
How to recruit: You must have kicked out the Roselle in Chapter 11 and then choose Visit the Roselle in Chapter 15 to have him join your team.
Starting Weapon: Unknown
Abilities: Unknown
Aptitude: Unknown
How to recruit: If you didn’t kick out the Roselle in Chapter 11 and then Visit the Roselle in Chapter 15 she’ll join your team.
Starting Weapon: Berserker III
Abilities: Desperate Defense, Risky Manuever, Desperate Strike, No Escape, Spare No Effort, Prevail and Power Up, Lone Wolf
Aptitude: Stats increase when HP is low and has incredibly powerful attacks.
How to recruit: Will join you in Chapter 17 if you go the Golden Route.