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No ray-tracing support for Far Cry 6 on PS5 and Xbox Series X/S

by Alexandru Poloboc

News Editor

With an overpowering desire to always get to the bottom of things and uncover the truth, Alex spent most of his time working as a news reporter, anchor, as well as TV and radio… Read more

  • If you are also anxiously waiting for Far Cry 6 to come out, you might want to hear this latest news.
  • The ray-tracing feature will not be supported by PlayStation 5 or Xbox Series X/S consoles at all. 
  • Instead, only PC gamers will get to enjoy this graphic candy, towards console fans’ disappointment. 
  • Ubisoft made this decision because they aim to provide as much FPS as possible on 4K resolution. 

far cry 6 ray tracing

If you are a serious gamer, then you know that ray tracing is a graphical rendering technique that can enhance lighting and shadow effects in 3D applications by simulating light rays bouncing around a scene.

A wide range of free software and commercial software is available for producing ray-traced images. However, if you were also expecting this feature in Ubisoft’s upcoming title, you will be disappointed.

The silver lining here, if we can call it that, is that this sought-after feature will be applied to Far Cry 6, but will only become reality for PC users.

The main focus is 60 FPS on a 4K resolution

As we mentioned above, ray-tracing will not be supported in Far Cry 6 on PS5 or Xbox Series X, and it will only be an accessible feature only on PCs.

This beloved graphic feature has been available in Watch Dogs Legion but it didn’t make it to Assassin’s Creed Valhalla.

However, it will be supported for the PC version, as Ubisoft ditched a 30 FPS solution for ray-tracing for Far Cry 6 choosing to focus on 60 FPS.

Ubisoft 3D Team Lead Programmer Stephanie Brenham had this to say when questioned about such rumors:

Ray tracing is a PC only feature. On console, our objective has been to take advantage of new hardware capabilities, optimizing performance targeting 4K and achieving 60 FPS, for instance, all while ensuring new game features, like our dynamic weather system, are supported on all platforms.

There are, however, a few common benefits both next-gen consoles and PCs enjoy. These include better LODs, draw distances, better ocean simulation, and HD textures.

Newer consoles also have 4K 60 FPS. PC has XDR Reflections & Shadows, Fidelity FX (FSR, CAS), unlocked FPS, ultrawide screen, and adjustable FOV.

If we were to mention some other important work done to this awesome game, we could talk about the added GPU culling, which helps reduce the workload on the CPU and make better use of hardware resources.

To help support the lush tropical forests, Ubisoft also added GPU instancing to reduce draw overhead for dense biomes. Another new addition is the DCC support, to take advantage of the similarities in the colours found in urban settings.

We are sure that everyone that prefers gaming on consoles will still enjoy everything Far Cry 6 has to offer, even without ray tracing.

Let’s be honest, have you seen how games look and perform on PlayStation 5 and Xbox Series X/S? It will surely be a wonderful experience.

Remember that Far Cry 6 will be available on the 7th of October, 2021, for the PS4, PS5, Xbox One, Xbox Series, and PC.

How do you feel about Ubisoft’s latest decision, involving one of the most expected games of 2021? Share your opinion with us in the comments section below.

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